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atompacman

34
Posts
A member registered Jun 13, 2020

Creator of

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Very original. It was satisfying near the end to see all this fog. It was unclear for me if there was a way to really finish the game, but it looked good so, good job.

It was hard not to make the game crash but there was something oddly satisfying about it.

Nice presentation and sound effects. It was hard for me to figure out a strategy so I just kept on click on all units all the time.

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The city looked nice, especially the cannons. My strategy was to never attack and let the city destroy itself.

I was fun playing a 3d game among all the 2d games! I was fun to click to push objects, even though it's not useful (at least in the first levels). The fact that some or all pressure plates are character-specific made the puzzles harder to solve than they needed to be in my opinion. Maybe colorizing the platforms and the associated characters could have helped?

The left click button was fun to discover, but having no feedback from eating a bomb made the objective of the game not really attractive.

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The game looked good. It took some time to understand it, but I finally found out and it was kind of too easy.

The idea is great. I found the gameplay a little slow and simple but it was releaxing.

It would be nice if Pacman could go somewhere else than in the corners of the map, which made him super easy to catch.

It was fun to play different items, but I felt the difficulty was a little too much about beating time than solving the puzzles. The odd buttons made it hard to execute actions quicky.

It's surprising how many times I tried to win this game!

The slow motion part feels fun and the opponents look great. 

Pretty clever idea to build your ship with small parts that attaches like a puzzle. However, the final experience is not that engaging since your are not the person firing the guns, so it's just about looking around for new guns and placing them, the combat being secondary or even decorative.

Could not pass the second level where it say you can press R to restart, but the look and idea are pretty good.

Interesting core mechanic and pretty decent level design. At first I though "Points left" was telling how many coins are remaining.

Nice overall presentation, throwing a ton of lasso was fun at first, but I did not figure out to make points!

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Clever concept. Gameplay is a little slow. I expected to be able to jump when on top of the other battery.

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Cool game! Intuitive enough, besides the magnets polarity principle, which I understood by reading the homepage page rather than by playing the game. 3 stars in all categories. Got stock in level 6 and ""Restart level" did not work.

Absolutely gorgeous and fun, what a great game!

Strangely addictive... It's fun to be able to quickly start over and over. I did not pass the gas station part though.

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Once you discover that you must use the scrollwheel to control things, the game is pretty intriguing and challenging. It felt 'out of control' more than a lot of other games!

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Good idea. Clean level design. Levels takes a long time to complete because the camera is itself a bit 'out of control' :).

A couple of good ideas! Not interactive a lot since you solve the puzzle with your eyes then executes the sequence in the game.

Quite fun, at first I thought peppers did not reappear so I found level 1 to be really challenging, which is a good thing! Maybe level one without peppers reappearing could be a new level?

Also the theme is really cute.

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Unsettling at first, subtle mechanics and an original score system adds interest to the game later on. I didn't quite understand everything, but I appreciated the depth of this game.

Pretty relaxing, especially the endless mode where you only need to click on a single cable to win! Visual style is uniformly good.

High score: 41 sec.

I really like the theme!

High score: 63.

The lagging feeling is real!

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I like the selection of animals. Is it a conscious design choice that some apples are really hard to eat even when you touch it or that the dino cannot eat anything?

I liked the voice samples! The game could be a little harder. It's almost harder to loose than to win!

Pretty polished and fun! Ammo being limited when buying new guns, I was more compelled to save for the most expensive gear and only use the basic gun until that. Buying weapons was made harder by the fact that the aim is nearly the same color than the background, making it almost invisible. Once, I triggered the next wave while I was at the entrance of the saloon and got stock.

I was unfortunately not able to understand how to play, even with the help screen. Nevertheless, I sense some originality in the types of actions that can be performed.

The early game is very well done! On the other hand, I kept dying at around the 4e coin (where you need to jump below a saw). Props.

It's always fun to destroy stuff! Physics are rewarding.

It's easy to leave little crumbles behind, so it's not rare to have get a "0% objects survived" at the end, which I could argue makes it a complete victory!

I like the art, especially the parallax background art. 

Framerate is a bit low and physics sometimes misbehave (maybe wagons shouldn't be dynamic objects because they can fly up in the air).

Not knowing your health makes dying and restarting a little abrupt.